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World of Warcraft: Midnight Expansion - Frenemies

It has been a true privilege to collaborate with Blizzard Entertainment on five, 15-second tonal trailers for the World of Warcraft: Midnight expansion Housing feature.

Going deeper into the Azeroth world to bring the characters to life and capture the beauty and fantasy was a creative and exciting challenge for our team.

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Role: Lead Character Artist

Art Contribution:

Lookdev Support

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Contributors

Client: Blizzard Entertainment

Director: Fredrik Löfberg
VFX Supervisor: Henrik Eklundh
CG Supervisor: John Barclay
Art Director: Mikael Widegren
Animation Director: Friedl Jooste
Executive Producer: Anton Söderhäll
Producer: Daria Zienowicz
Production Manager: Ferenc Orosz
Production Coordinator: Lin Sharkie, Maggie McCabe

Lead Character artist: Jonas Skoog
Character Modeling: Alex Stratulat
Character Modeling: Daniel Axelsson
Character Modeling and Look Development Artist: Brett Sinclair
Character Modeling and Look Development Artist: Andre Valck
Character Modeling and Look Development Artist: Willy Kratochwill
Character Look Development Artist: Phil Nguyen
Creature Modeling and Look Dev Artist: Daniel Bystedt
Creature Modeling and Look Dev Artist: Magnus Eriksson

Lead Facial Modeler: Anneli Larsson
Facial Modelers: Jonas Törnqvist
Facial Modelers: Hedda Peterson
Facial Modelers: Charlotte Van Hulle

Lead Environment Artist: Robert Filipowicz
Assets Modeling and Look Development Artist: Fabian Zackrisson
Assets Modeling and Look Development Artist: Anton Störling
Assets Modeling and Look Development Artist: Frans Åkerman
Assets Modeling and Look Development Artist: Chris Livesey
Assets Modeling and Look Development Artist: Lukas McBride
Assets Modeling and Look Development Artist: Irena Šmitáková
Assets Modeleing and Look Development Artist: Jacob Moilanen
Look Development Artist: Andreas Leijon

Groom Artists: Axel Flovin

Lead Rigging: Stephanie Holder
Rigging Artists: Gabija Smalinskaite
Lead Character FX: Ludvig Eliasson
Character FX Artists: Charlie Filmberg

Lead Facial Rigging: John Augustsson
Facial Rigger: Stephanie Holder
Facial Rigger: Charlotte Van Hulle

Layout: Souvik Mitra

Characters Animators: Luke Smith
Characters Animators: Piotr Zyla
Characters Animators: Felix Graf

Facial Animation Supervisor: Goran Milic
FX Lead: Filip Orrby
FX artists: Mayec Rancel

DMP Artists: Irena Smitakova
Concept Artists: Gareth Hector
Concept Artists: Mateusz Mizak
Concept Artists: Lucien Guerit
Storyboard Artist: Tom Waldton

Lead Lighting Artist: John Barclay
Lighting and Rendering: Guillaume Ritt
Lighting and Rendering: Alexis Andersson

Lead Compositing: Olov Samuelsson
Compositing Artists: Daniel Norlund
Compositing Artists: Martin Borell
Compositing Artists: Tomas Näslund
Compositing Artists: Fredrik Höglin
Compositing Artists: Denys Holovyanko
Compositing Artists: Andreas Cronström
Compositing Artists Support: Clara Gustafsson

Grading: Daniel Norlund
Grading: Martin Steinberg

Creative Editor: Stephen Mulholland
Supervising Editor: Conor Byrne
Editor: Manuel Mendes

Head of Pipeline and Development: Erik Johansson
Software Engineer: Paul Barton
Software Engineer: Albert Cervin
Software Engineer: Simon Rainersson
Software Engineer: Sakarias Johansson
Software Engineer: Linus Fredriksson
Software Engineer: Rasmus Haapaoja
Pipeline TD: Joakim Johansson
Pipeline TD: Karl Rydhe
Pipeline TD: Erik Pettersson
Pipeline TD: Herman Fredlund

IT and Systems Manager: Dean Estcourt
IT Team Manager: Tiffany Johansson
IT and Systems Engineer: Nick Hall
System Administrator: Armin Cero
System Administrator: Emil Ferdinandsson
System Administrator: Jonatan Larsson
System Administrator: Jonna Lehtonen
System Administrator: Jonne Ahner
System Administrator: Nicky Sumsion

Goodbye Kansas Capture Division

Motion Capture Lead: David Grice
Shoot Coordinator: Isabella Nilsson
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Props & Staging: David Sagesen
Facial Capture Operator: Eva Lindgren

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