Ubisoft - Skull and Bones

The cinematic trailer for Skull and Bones tells a ‘rags to riches’ story about the destitute character Sam, finding his way from the streets of Boston, overcoming adversities and swashbuckling his way to become a pirate lord in the Indian Ocean.

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Role: Supportive Lead Character Artist

Art Contribution: Main Hero Sam where I did most of the work except the face modeling.

Groom in houdini, body/clothes in Zbrush/Marvelous Designer, texturing in Substance Painter and Lookdev/Skin Shading in Houdini Vray.

Contributors

Client: Ubisoft & DDB Paris

Goodbye Kansas Cinematic Team
Director: Emnet Mulugeta
VFX Supervisors: Henrik Eklundh, Martin Johansson
CG Supervisor: Alexis Andersson
Art Director: Gustaf Holmsten
Animation Director: Jonathon Tyler
Executive Producer: Jan Cafourek
Producer: Rebeca Cervantes, Thomas Oger, Emily Williams
Production Coordinator: Anna Thenberg
Production Assistant: Emma Lindqvist

Lead Character artist: Daniel Axelsson

Supportive Lead Character artist: Jonas Skoog


Character Modeling: André Valck, Magnus Eriksson, Sandra Isaksson, Jonas Skoog, Marlon Nunes, Frans Åkerman, Peter Skager, Andreas Leijon, Fabian Zackrisson, Axel Flovin, Carl Forsell
Lead Facial Modeler: Anneli Larsson
Facial Modelers: Hedda Peterson, Mert Erguden, Jonas Törnqvist, Shraga Weiss
Character Look Development: André Valck, Magnus Eriksson, Sandra Isaksson, Jonas Skoog, Marlon Nunes, Frans Åkerman, Peter Skager, Andreas Leijon, Fabian Zackrisson, Axel Flovin, Carl Forsell

Lead Environment Artist: Tony Alamo, Lukas McBride
Assets Modelers: Lukas McBride, Jesper Bardhamre, Carl Forsell, Erika Johansson, Gi Choi
Lead Environment Look Development: Tony Alamo, Lukas McBride
Look Development Artists: Lukas McBride, Jesper Bardhamre, Carl Forsell, Erika Johansson, Gi Choi

Lead Asset Artist: Daniel Axelsson
Assets Modelers: Fabian Zackrisson, Kristoffer Andersson, Matthias Mittelmeyer, André Valck, Peter Skager, Frans Åkerman, Andreas Leijon, Axel Flovin, Carl Forsell, Fredrik MacLeod, Saleh Najib
Lead Asset Look Development: Daniel Axelsson
Look Development Artists: Fabian Zackrisson, Kristoffer Andersson, Matthias Mittelmeyer, André Valck, Peter Skager, Frans Åkerman, Andreas Leijon, Axel Flovin, Carl Forsell, Saleh Najib

Groom Artists: Axel Flovin, Andrew Browne, Andreas Leijon, Sandra Isaksson, Anna Hilding

Lead Rigging: Stephanie Holder
Rigging Artists: Gabija Smalinskaite
Lead Character FX: David Vincze
Character FX Artists: Ludvig Eliasson, Viktor Lanner

Lead Facial Rigging: Mattias Nyberg
Facial Rigger: Eric Haraldsson

Lead Layout: Oliver Askew, Phillip Berg
Layout: Souvik Mitra, Marijne Klaassen, Svetoslav Petkov
Scene Assembly: Souvik Mitra, Marijne Klaassen, Svetoslav Petkov

Realtime Artists: Jacob Vaknin, Herman Fredlund, Tim Hermes

Animators: Jonathan Skifs, Jonas Ekman, Knut Svanfelt
Facial Animation Supervisor: Goran Milic
Facial Animators: Antonija Milic, Dylan O'Rourke
Lead Body Animation: Benjamin Brenneur
Body Animators: Thomas Obrecht, Anthony DeMeoIV

FX Lead: Filip Orrby
FX artists: Mayec Rancel, Max Öberg, Viktor Wagner, Martin Widö
FX intern: Jakub Kienitz

Lead DMP and Concept Artist: Gustaf Holmsten
DMP Artists: Mikael Widegren
Concept Artists: Till-Valentin Holder, Joel Mörk, Mikael Eriksson, Gabriel Björk Stiernström
Storyboard Artist: Ivan Gomez Montero
RND Prod Assistant: Tom Waldton

Lead Lighting Artist: Erika Johansson
Lighting and Rendering: Chris Debski, Johan Vikström, Sean Kalamgi, Alexis Andersson, Anna Hilding

Lead Compositing: Peter Blomstrand
Compositing Artists: Calle Granström, Hanna Myllyoja, Daniel Norlund, Denys Holovyanko

Editor: Emnet Mulugeta
Head of Editorial: Henrik Klein, Jimmy Zhu
Conform: Jimmy Zhu, Caio Simbula, Conor Byrne

Head of Pipeline: Erik Johansson
Pipeline: Dane Bettis, Albert Cervin, Stephen Hada, Sakarias Johansson, Linus Fredriksson, Karin Reidarman, Nils Lerin, Joakim Johansson, Dan Englesson, Finn Jäger
System Administrators: Thomas Eriksson, Tiffany Johansson, Gabi Gharib, Armin Cero, Emil Ferdinandsson, Hampus Robertsson, Johan Agurén, Kaja Michalak

Grading: Jimmy Zhu, Gustaf Holmsten

Goodbye Kansas Studios Capture Division
Head of Motion Capture: Samuel Tyskling
Motion Capture Lead: David Grice
Motion Capture 1st AD: Franziska Ewigleben
Motion Capture Data Artist: Nils Aulin, Jan Germala
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Motion Capture Generalist: Charlie Stern
Props & Staging: David Sagesen, Jonathan Forefält
Camera operator: Oliver Askew
Facial Motion Capture Operator: Stuart MacBean, Simon Brynte
Stunt Coordinator: Johan Lindqvist
Stunt Assistant: Emanuel Axelsson
On Set Production Assistant: Marcus Johansson Holm, Karl Gadd
Production Assistance (GBK Frontdesk team): Harrison Ryder, Felicia Brolin, Kara Ingram, Emma Appelgren

Performance Actors: David Nzinga, Lukas Larsson, Tove Vahlne, Nicklas Hansson Nilla Hansson
Stunt Coordinator: Johan Lindqvist

Sound Design & Foley: Robert Eklund @ Red Pipe