Ghost Recon: Wildlands
Together with Ubisoft Paris we at Bläck had the great opportunity to create four highly detailed characters for Tom Clancy’s Ghost Recon Wildlands. The characters had to be able to hold up for print resolutions of up to 60 000 pixels wide for the E3 Expo displays which meant extreme detail! All the gear was built from real world references to achieve high levels of authenticity while the anatomy and faces were based on fiction.
Contributors
Client
Ubisoft Paris
Bläck Team
Executive Producer
Jörgen Lilja
Producer
Johan Sundbaum
Head of Production
Pontus Garmvild
Production Coordinator
Fredrik Juréen
Art Directors
Gustaf Holmsten
Laurent Clermont
Lead Character Artist
Jonas Skoog
Character Artists
Daniel Bystedt
Jonas Törnqvist
Look-Dev Artists
Henrik Eklundh
Simon Rainersson
Rigging & Animation
Peter Jemstedt
Jonas Ekman
3D Artists
Sandra Isaksson
Erik Tylberg
Max Wikdahl
Mikael Bohman
Klas Trulsson
Petur Arnorson
Reza Abedi
Patricio Garnica
Pavol Humaj
Vojtec Lacina
Vadim Andreev
Henrique Silva Lopez
Ihor Dmytrenko
2D Artists
Samuel Axelsson
Love Gunnarsson
Mikael Widegren
Marcus Forsberg