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Control Resonant

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We were honoured to collaborate with Remedy to produce the Cinematic Announcement trailer for CONTROL - Resonant.

“Explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and our survival against a reality-bending cosmic threat.” – Remedy

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Role: Lead Character Artist

Art Contribution:

Skin/Eye Lookdev on Jesse Faden and Dylan Faden.


Creating new Houdini and Nuke templates for 1:1 Digidouble Shading Evaluation.

Lighting of the following Gap shots:

(Eye closeup 1:31, Dylan Midshot 1:43, Dylan Headshot 1:49, Aberant 1:53)

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Contributors

Director: Will Adams
Animation Director: Christina Sidoti
Art Director: Gabriel Björk Stiernström
VFX Supervisor: Pontus Garmvild
CG Supervisor: Filip Orrby
Executive Producer: Anton Söderhäll
Producer: Thomas Oger

Lead Character Artist: Jonas Skoog
Character Modeling & Look Development Artist: André Sartori Valck
Character Modeling & Look Development Artist: Axel Flovin
Lead Facial Modeler Artist: Charlotte Van Hulle

Lead Environment Artist: Lukas McBride
Environment Assets Modeler & Look Development Artist: Anton Störling
Environment Assets Modeler & Look Development Artist: Daniel Johansson
Lead Rigging Artist: Peter Jemstedt
Facial Rigger: John Augustsson

Lead Previz & Layout Artist: Andrew van der Walt
Previz & Layout Artist: Christina Sidoti
Previz & Layout Artist: Marion Laurin

Facial Animation Lead Artis: Goran Milic
Facial Animator: Mathew Curran

Animation Lead Artist: Christina Sidoti
Animator: Jonathan Skiffs
Animator: Jonas Ekman

FX Lead Artist: Filip Orrby
FX Artist: Max Öberg
FX Artist: Maxime Marline

CFX Lead Artist: Ludvig Eliason
CFX Artist: Charlie Filmberg

DMP Lead Artist: Emilis Baltrusaitis
Storyboard Artist: Thierry Riviere

Lead Lighting and Rendering Artist: Anna Hilding
Lighting and Rendering: Scott Yorke
Lighting and Rendering: Jonas Skoog

Lead Compositing Artist: Olov Samuelsson
Compositing Artist: Daniel Norlund
Compositing Artist: Martin Borell
Compositing Artist: Andreas Cronström
Compositing Artist: Tomas Näslund
Compositing Artist: Olov Samuelsson
Compositing Artist: Isabella Blomqvist
Compositing Artist: Zamina Schager
Compositing Artist: Peter Blomstand

Creative Editing: Will Adams
Editing: Manuel Mendes
Grading: Daniel Norlund

Head of Pipeline and Development: Erik Johansson
Software Engineer: Paul Barton
Software Engineer: Albert Cervin
Software Engineer: Simon Rainersson
Software Engineer: Sakarias Johansson
Software Engineer: Linus Fredriksson
Software Engineer: Rasmus Haapaoja
Pipeline TD: Joakim Johansson
Pipeline TD: Karl Rydhe
Pipeline TD: Erik Pettersson
Pipeline TD: Herman Fredlund

IT and Systems Manager: Dean Estcourt
IT Team Manager: Tiffany Johansson
IT and Systems Engineer: Nick Hall
System Administrator: Armin Cero
System Administrator: Emil Ferdinandsson
System Administrator: Jonatan Larsson
System Administrator: Jonna Lehtonen
System Administrator: Jonne Ahner
System Administrator: Nicky Sumsion

GBK Frontdesk: Kara Ingram

Goodbye Kansas Capture Division
Motion Capture Supervisor: Samuel Tyskling
Motion Capture Lead: David Grice
Shoot Production Manager: Axel Gärkman
Shoot Coordinator: Kim Seefried
Shoot Coordinator: Isabella Nilsson
Motion Capture Technician: Oskar Olsson
Motion Capture Operator: Ed Reeler
Props & Staging: David Sagesen
Facial Capture Operator: Eva Lindgren
Motion Capture Animator: Emmet Mörk

Performance Actor: Lukas Larsson

Client: Remedy Games
Director: Eetu Niininen
Game Producer: Vincent Rouilhac
Marketing Producer: Olivier Georges
Art Director: Elmeri Raitanen
Narrative Director: Mikael Kasurinen

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