PUBG Battlegrounds

Cinematic Trailer for PUBG Battlegrounds.

My role in this project was Character Lead with the task of overseeing the entire character build including modeling, lookdev and grooming.

Client: Krafton

Head of Creative: Josh Seokjin Shin:

Creative Project Manager: Leah Kim

Sr. Art Director: James Hall

Goodbye Kansas:

Directors: Emnet Mulugeta, Will Adams

Art Director: Till Valentin Holder, Eric Thunfors

VFX Supervisor: Felipe Borges

CG Supervisor: Joakim Eriksson

Executive Producer: Anton Söderhäll

Producer: Thomas Oger

Line Producer: Lena-Carolin Lohfink

Coordinator: Anna Thenberg

Production Assistant: Josefine Jakobsson

Animation Director: Jonathon Tyler

Character Lead: Jonas Skoog

Character Modeling: André Sartori Valck, Sandra Isaksson, Brett Sinclair, Claudio Turniati, Madina Chionidi, Hristian Ivanov

Facial Lead: Jonas Törnqvist

Facial Modelling: Anneli Larsson, Hedda Peterson

Character Look Development and Groom: André Sartori Valck, Axel Flovin, Andreas Leijon, Erika Johansson, Quentin Chaillet, Isaac Olander, Madina Chionidi

Environment Lead: Tony Alamo

Environment Modeling: Frans Åkerman, Lukas McBride, Andreas Leijon, Josef Bergström

Environment Look Development: Frans Åkerman, Lukas McBride, Andreas Leijon, Josef Bergström

Props Modeling: Marek Rybacki, Fabian Zackrisson, Josef Bergström, Mario Baldi, Isaac Olander

Props Lookdev: Fabian Zackrisson, Josef Bergström, Mario Baldi, Isaac Olander, Fabian Schaper

Lighting Lead: Sean Kalamgi

Lighting: Chris Debski, Johan Vikström, Erika Johansson, Alexis Andersson

Rigging Lead: Stephanie Holder

Rigging artist: Gabija Smalinskaite

Facial Rigging Lead: Nils Lerin

Facial Rigging: Mattias Nyberg

Character FX Lead: David Vincze

Character FX Artist: Viktor Lanner, Charlie Filmberg, Navjin Khosravi

Layout Lead: Marijne Klaassen

Layout: Svetoslav Petkov

Keyframe Animation Lead: Jonathan Skifs

Animaton Keyframe: Jono Candlish-Wilson, Marijane Klaassen, Jonas Ekman, Jonas Forsman

Body Animation Lead: Benjamin Brenneur

Body Animation: Thomas Obrecht, Emiliano Nanfaro, Guilherme Martins

Facial Animation Lead: Goran Milic

Facial Animation: Antonija Milic, Tamara Bogdanovic, Gorana Kovacevic, Dylan O'rourke

FX Lead: Martin Widö

FX TD: Martin Törnestedt

Character Design: Angelina Stroganova, Bo Zonneveld

Concept Art: Philipp Scherer

Storyboard: Thierry Rivière

Matte Painting Lead: Mikael Widegren

Matte Painting: Carl Edlund

Compositing Lead: Calle Granström

Compositing: Peter Blomstrand, Daniel Norlund, Hannah Myllyoja, Denys Holovyanko, Max Wester

Supporting Artists: Carl Forsell, Hristian Ivanov

VFX Editor: Caio Simbula, Jimmy Zhu, Conor Byrne, Mathias Löfquist

Head of Pipeline: Erik Johansson

Pipeline: Dane Bettis, Albert Cervin, Stephen Hada, Sakarias Johansson, Linus Fredriksson, Karin Reidarman, Nils Lerin, Joakim Johansson, Dan Englesson

System Administrators: Thomas Eriksson, Tiffany Johansson, Gabi Gharib, Armin Cero, Emil Ferdinandsson, Hampus Robertsson, Johan Agurén, Kaja Michalak

Grading: Martin Steinberg

Goodbye Kansas Studios Capture Division:

Executive Producer: Anton Söderhäll

Producer: Thomas Oger

Director: Emnet Mulugeta, Will Adams

Production Coordinator: Franziska Ewigleben

Director of Photography: Simon Olsson

Head of Motion Capture: Samuel Tyskling

Motion Capture Lead: David Grice

Motion Capture Technician: Oskar Olsson

Motion Capture Operator: Ed Reeler

Motion Capture Generalist: Charlie Stern

Facial Motion Capture Operator: Eva Lindgren, Stuart MacBean

Motion Capture Data Artist: Nils Aulin, Jan Germala

Stage Coordinator: David Sagesen

Performance Capture Actor: Elva Trill, Lara Golay, Christian Svensson, Lukas Larsson, Johan Lindqvist, Maria Rådman, Norma Jansson, Jan Lindqvist

Weapon Handling Trainer: Johan Lindqvist

Audio Engineer: Simon Brynte

FACE - Solve & Tracking: Dylan O'Rourke

Music composed by Adam Wallin

Sound Design: Redpipe