Ghost Recon: Wildlands

Together with Ubisoft Paris we at Bläck had the great opportunity to create four highly detailed characters for Tom Clancy’s Ghost Recon Wildlands. The characters had to be able to hold up for print resolutions of up to 60 000 pixels wide for the E3 Expo displays which meant extreme detail! All the gear was built from real world references to achieve high levels of authenticity while the anatomy and faces were based on fiction.

Contributors

Client

Ubisoft Paris

Bläck Team

Executive Producer

Jörgen Lilja

Producer

Johan Sundbaum

Head of Production

Pontus Garmvild

Production Coordinator

Fredrik Juréen

Art Directors

Gustaf Holmsten

Laurent Clermont

Lead Character Artist

Jonas Skoog

Character Artists

Daniel Bystedt

Jonas Törnqvist

Look-Dev Artists

Henrik Eklundh

Simon Rainersson

Rigging & Animation

Peter Jemstedt

Jonas Ekman

3D Artists

Sandra Isaksson

Erik Tylberg

Max Wikdahl

Mikael Bohman

Klas Trulsson

Petur Arnorson

Reza Abedi

Patricio Garnica

Pavol Humaj

Vojtec Lacina

Vadim Andreev

Henrique Silva Lopez

Ihor Dmytrenko

2D Artists

Samuel Axelsson

Love Gunnarsson

Mikael Widegren

Marcus Forsberg